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Star Divers: Dungeons of Bane Kindle Edition
On the far side of the galaxy, factions form and space fleets battle in this SciFi LitRPG.
Teenage Breq escapes the grim streets of a resource low, near-future world to take a job as a 'corpse diver' in a massive online SciFi game, Bane. Breq finds himself in a dangerous, life-threatening adventure within the game as he searches for the reason for the death of his best friend.
With landscapes and settings that evoke the SciFi classics, our hero must level up his character as fast as he can, so as to be able to take on and defeat a sinister, masked figure. Especially as the threat posed by the unknown character is not limited to events within the game.
LitRPG from Level Up
https://www.levelup.pub/
- LanguageEnglish
- Publication dateAugust 9, 2019
- File size1799 KB
Editorial Reviews
About the Author
James Fouhey is an actor and narrator living in New York City. He received classical training at Boston University and the London Academy of Music and Dramatic Arts. He has recorded more than forty audiobooks across a variety of genres, including science fiction, romance, young adult fiction, and children's fiction.
Stephen Landry is a writer and graphic designer living in Nashville, Tennessee. Much of his work is character driven science fiction (space opera with aspects of fantasy, horror, and time travel) and LitRPG. When not writing Stephen can be found doing graphic design for many different clients including other authors, publishing companies, independent film studios, and more recently a few video game companies.
Product details
- ASIN : B07VBNSQB7
- Publisher : Level Up Publishing (August 9, 2019)
- Publication date : August 9, 2019
- Language : English
- File size : 1799 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 362 pages
- Best Sellers Rank: #835,520 in Kindle Store (See Top 100 in Kindle Store)
- #1,955 in Hard Science Fiction (Kindle Store)
- #3,439 in Space Fleet Science Fiction eBooks
- #4,285 in Hard Science Fiction (Books)
- Customer Reviews:
About the author

Spinning chaos into art and writing. Mostly chaos.
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Corpse Divers have a special role in the game, and one that not many like to play (there are several classes of character to choose from, and from these, multiple sub-classes you can branch off into as specialties, like in most RPG games)
Breq is a Scout, but his job is a Corpse Diver, and together as a team, they find players that have been killed in Dungeons or on Ship Hulks. Players killed can leave an ‘Echo’, which is a unique artefact that has been dropped by that Player upon their death. This ‘Echo’, is surrounded by things called ‘Hollows’, which are ghostlike things, or spirits of the dead players, and can kill you if the touch you. They guard the artefacts or Echo’s.
Companies hire Corpse Divers to retrieve these Artefacts as they are usually rare or unique objects of immense power in the game, weapons, armour, a rare gem – all that convey higher powers than normal or very rare and unique versions of a weapon that are incredibly powerful for game use and thus can have massive value.
Because so many people play Bane now, ‘Value’, carries a different meaning, in that it obviously has a high game value, but that value also translates to money in the real world as well, and that is where Corpse Divers make a name for themselves. However, when you die in the game, you are reduced back to a level 1, and you lose everything.
That is of course, until Breq’s friend dies in the game, and his party is also killed, not just in the game, but their real world bodies die to. This is supposed to be impossible (unless you already have a medical condition such as a heart condition etc).
Star Divers is kind of a multi-faceted story, in that we are following Breq’s life as a Corpse Diver, and through his main story, we are told these other stories of the life of a Corpse Diver and the game of Bane, the main story of the death of Damien, and the subsequent investigation into his death by a group of characters, as well as the sub-stories of several other characters as seen through Breq’s eyes.
These are the other major characters in the story, and include the members of Breq’s Corpse Diving Team, there is Damien’s girlfriend, and Breq’s friend Cass, another scout, she is the soul of the team, and seems to keep Breq grounded a lot. There is Nel, Breq’s A.I. robot assistant, who helps him on missions, but also pilot’s ships for him. Nel is brilliant, (I’m not really sure of gender, but ‘it’ seems more of a she than anything?), She has this habit of telling Breq the odds of things, but whereas with C3-PO it was kind of annoying, with Nel, it is rather amusing, as she does it at humorous times, and in funny ways. Nel is just hilarious, with one liners and comments that for the gang, are just totally inappropriate, but for the reader, leave you in stitches.
One of my favourite characters in the story is Lady Gray, the leader of Breq’s team, in fact, she owns multiple teams, and they work out of one of her starships. She is a super powerful character who runs one of the organisation’s in game (and a family name outside the game – rich and powerful in both worlds), and there are a couple of times she shows how powerful she is, and it is pretty awesome. But it is the times where she is being the trusted advisor that you really see the depth of the character writing, and just how exceptional the character writing really is in this book.
Each and every character has had so much thought, so much time and effort put into them, Landry has put so much creativity and depth into everyone of these characters, making them so individual, the time it must have taken is astounding.
And that goes for everything in this book. The world building is just inspired. It is extraordinary, everything, and I mean everything has had so much thought put into it, as I said, the characters, the massive item list, the 77 levels, all with their own history, there is a full-on set of clan’s with histories and rivalries in the game, classes of ships, from little 1-2 seaters all the way up to orbital battle stations that hold in the hundred of thousands. There are numerous races. It is just fantastic, totally compelling and captivating .My only complaint, and, I know that this has been fixed to some extent as there are more books coming, is that this book, could possibly have been spread out into 2 maybe 3 books, there is so much in it, but it is just so good, that it works as it is, it is probably me just being greedy and wanting more as I loved it so much.
As hinted at earlier, the story is mainly about Breq and his team (I won’t tell you who as this will give away some of the story), going to find out who killed Damien, and how Damien was able to be killed for real in game. It has all of the expected LitRPG stuff, there is the levelling up, and stats etc, but unlike a lot of them at the moment, it does not overwhelm the story, and you don’t spend half the book having to read stat cards, or discussing how the character is going to spend points. It is just straight forward and to the point. Again, Landry has spent a lot of time giving his ‘in-game’ engine a lot of thought so that the dynamics of it work well, and run well. The RPG element is such that I would love to play the game of Bane if it existed.
Overall, this is one of the best Sci-Fi LitRPG’s I have ever read. I have the Audiobook of it as well, and have re-listened to it a couple of times since, as I just loved it. If you want a good read (or listen), then you can’t go past Star Divers, it is just Brilliant.
Okay, so, here is the biggest thing this book taught me: even when the story features people donning the personas of characters in a video game, the story is still about the people donning the personas.
We are all familiar with the James Bond type idea, where Bond shows up at a cocktail party in a tuxedo, and everyone at the party is dressed to impress, and somewhere in the crowd is the villain, acting cool and civilized. Everyone is calm, but everyone is scheming. THAT’S how it is in this novel – only much more fun. Switch the fine clothes for fantasy personas – instead of a little black dress, you wear a dragon, instead of a tuxedo, you wear a tech-ninja persona, or an orc. Instead of a ballroom, you meet in castle ruins with electric lava and collapsing ramparts, but everyone behind each persona is human, and everyone is scheming. (That’s not fair. Everyone is NOT scheming in this novel, BUT everyone is acting with agency. Some act within teams, and some act individually. Even the NPCs (Non Player Characters) are more than they seem).
Lit RPG gives the author several tools that are unique to the genre. A character can be a basic person, but still deal with vampires, killer robots, ninjas, aliens or anything – since all they have to do is enter a manufactured environment that contains those things. And the brilliant part is – the reader already has knowledge of these fantastic elements. You don’t have to teach the audience everything. That’s useful and exciting.
Interestingly, Landry makes use of character stats across the book – rectangular boxes with texts that reveal facts about any particular character at any particular time. There is even one point where Landry has his main character, (named Breq), budget his upgrade into areas he thinks he’ll need on his next mission (something Like: I’ll take this 10 points and split it between weapons’ power and healing power). It’s a very interesting idea that you won’t find in most genres. (Landry wisely uses it in the middle of the book, where it is merely interesting. He doesn’t use it near the end, where it might feel like cheating). Personally, I got to the point where I started to skim the stat boxes. But I’m not a gamer. Imagine a reader so steeped in game knowledge that character stats were a drama-enhancement. (really? He’s facing a blaster demon, and he didn’t upgrade his shields? He’s going in with problem solving skills instead? Okay, let’s see how that works out…). I can’t say if Landry did this or not, because it would have gone over my head, but I can say that Landry has filled this book with a thousand cool things – something on every page. His team of characters move from mission challenge to mission challenge, and Landry fills these moments with great visual concepts. At one point, the team fights a T Rex, who, each time it takes a hit, reveals that it’s made out of hands -- something a game designer would rub their hands together gleefully over getting to work on. And that happens everywhere in the book – character design, costume design, world design, ship design, real world people living in a near future design – it’s constant, and very impressive. Landry’s use of the real world is also interesting. Breq is a 17 year old kid with no living family, but with a great talent for playing Video games. He gets swept up to play for the big-league gaming company, and it’s a bit like someone suddenly becoming a sports superstar, or an entertainment diva. Actually, it’s like someone becoming the prisoner of their managers (never evil in this book, it’s just that Breq is always “managed”). Landry does a good job with this too.
Breq is a nice, unassuming guy. The story is told from his point of view, and Landry’s prose is a perfect match for the character – it’s friendly, and unadorned. A very easy and pleasant read. The book is also loaded with fascinating concepts related to existence within video games and video game AI, any one of which Landry could investigate in a book of its own – characters decoying themselves as other characters; a game AI that is happily humming along, but is busy building its own language (that doesn’t include human concepts); an AI that can dump players out of a game; time dilation within game existence – losing months, while spending only minutes in game time; and one game-related concept I found particularly wild - that YOU as a flesh and blood person, and YOU as a video game character, could have different memories, some only present when you don the costume again. That is a WILD idea. There are so many equally interesting concepts in this book! There is also a wonderful little patch of easter eggs to Jeff VanderMeer’s work AND WHO KNOWS how many others. So yes, read this book. It’s a MUST if you’re a gamer, and an education if you’re not.
Top reviews from other countries

There are moments of entertainment brilliance sprinkled throughout the story, but between what I mentioned above, the "quick lore" moments breaking the flow and the fact that the story only really comes together in the last couple of chapters, it made for a bit of disjointed adventure.
I was really looking forward to the story and it has a great cover.

It’s not a space opera, more a crazy Sci-Fi adventure. I loved it and will probably read it all again! Five stars from me!

Breq is an awesome MC, and I love the concepts and story. Really excited to see what happens next
