One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge.
David Crane
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We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company.
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I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business.
- David Crane